An arcade sequel of sorts called Blast Off was released in 1989 (but only in Japan), a vertical scrolling shooter which had more in common gameplay-wise with Namco's own Dragon Spirit than with Bosconian. A home computer sequel, Bosconian '87, was released in 1987 for the Amstrad CPC, Commodore 64, and ZX Spectrum.
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The game has also been released in Jakks Pacific's TV game controllers, and was released as part of the Pac-Man's Arcade Party arcade machine in 2010. Legacyīosconian was ported to the Sharp X68000, MSX, and Commodore 64, and later appeared in several of Namco's Namco Museum compilations for PlayStation and other consoles. Receptionīosconian won the 1982 Arcade Award for Best Science Fiction/Fantasy Coin-Op Game in January 1983, beating both Atari's Gravitar and Sega's popular Zaxxon. If the player can successfully complete Round 0, the game continues to Round 1, as though the player started a new game.
Similar to Galaga, Bosconian rolls over from Round 255 to Round 0, causing the game to behave abnormally during this round. "Condition red!" (enemy attacks become more aggressive occurs when the player takes too long to clear a round, or misses the spy ship)īosconian does not have a definite ending, and will continue until the player has lost all of his or her lives."Spy ship sighted!" (Spy ship advancing).Throughout the game, a digitized voice alerts the player to various events: A spy ship (worth a random bonus value) will also appear occasionally, which must be destroyed or the round will go to "condition red" regardless of how long the player has taken. Enemy bases will also occasionally launch formation attacks - destroying the leader causes all remaining enemies to disperse, but destroying all enemies in a formation scores extra bonus points. The player must either destroy all six cannons or shoot the core to destroy a station, and in later rounds the core is capable of defending itself (opening and closing while launching missiles).Īdditionally, the player must avoid or destroy stationary asteroids, mines, and a variety of enemy missiles and ships which attempt to collide with his or her ship. Each station consists of six cannons arranged in a hexagon, surrounding a central core. Each round consists of a number of green enemy bases that must all be destroyed to advance to the next round (a semi-transparent automap helps identify their location).
The player controls a small fighter ship that can move in eight directions, and can fire both forward and backward. The object of Bosconian is to score as many points as possible by destroying enemy missiles and bases.